
The percentage of returned gadgets that have nothing wrong with them.
Of the $13.8 billion worth of returned products in 2007, only 5 percent were because gadgets were actually broken, according to a 2008 study.
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Some of the developer comments were kind of surprising (e.g. "Realistically, as libraries and experience with both machines grow, I think the PS3 will start showing things the 360 will choke at"). The difference between PS3 and 360 may be larger that Microsoft might like us to believe, over time.
I hope Sony shows more stuff soon though. I hate having someone describe something to you, second-hand.