"I think it's fair to assume we'll see higher target framerates in upcoming games, especially twitch shooters like Halo 3."
What makes you think that?
Halo 1? Locked at 30fps.
Halo 2? Locked at 30fps.
I'll go out on a limb here and guess that Halo 3, assuming it exists and Bungie is working on it right now, is targeting a framerate locked at 30fps.
The entire philosophy of Halo's graphics engine, from the start, has not been to maximize the number of frames per second or to maximize the output resolution, but to maximize the number of texture passes on each frame.
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"I think it's fair to assume we'll see higher target framerates in upcoming games, especially twitch shooters like Halo 3."
What makes you think that?
Halo 1? Locked at 30fps.
Halo 2? Locked at 30fps.
I'll go out on a limb here and guess that Halo 3, assuming it exists and Bungie is working on it right now, is targeting a framerate locked at 30fps.
The entire philosophy of Halo's graphics engine, from the start, has not been to maximize the number of frames per second or to maximize the output resolution, but to maximize the number of texture passes on each frame.