While I agree with Gamespy on the matter of a wider field of view, and a greater "depth" of view I still wonder. By forcing companies to meet High Def standards have Microsoft and Sony limited or "bottle capped" there systems again?
Here with this new gen devs have been given more tools, power, and resources. Stuff they've always wanted. Only to find them swallowed up by enabling HD.
A simple example can be seen in the GPU processing. The Xbox 360 has a 3.5 times broader bandwidth than the original Xbox, 720p pixels require a 3 times broader memory bandwidth. It leaves only 0.5 times headroom which is insufficient for multiple texture lookups by complex shaders.
Another, since PS3 doesn't support FP10-32bit buffer, if FP16-64bit HDR is used it requires twice the bandwidth of Xbox 360 but PS3 doesn't have eDRAM like Xbox 360 to mitigate the impact.
So you see where Im coming from? WIth respect to new found power, much of it is going to waste. I like the good ole days, back when Mario 64 defined what a game should be, and when Final Fantasy was a good series.
“An engineer explained to us that hundreds of ear impressions were gathered in the name of research, and while each one obviously boasted its own unique shape and size, one single characteristic remained uniform across the board: the entrance into the ear canal is not a perfect circle, it's an oval.”
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While I agree with Gamespy on the matter of a wider field of view, and a greater "depth" of view I still wonder. By forcing companies to meet High Def standards have Microsoft and Sony limited or "bottle capped" there systems again?
Here with this new gen devs have been given more tools, power, and resources. Stuff they've always wanted. Only to find them swallowed up by enabling HD.
A simple example can be seen in the GPU processing. The Xbox 360 has a 3.5 times broader bandwidth than the original Xbox, 720p pixels require a 3 times broader memory bandwidth. It leaves only 0.5 times headroom which is insufficient for multiple texture lookups by complex shaders.
Another, since PS3 doesn't support FP10-32bit buffer, if FP16-64bit HDR is used it requires twice the bandwidth of Xbox 360 but PS3 doesn't have eDRAM like Xbox 360 to mitigate the impact.
So you see where Im coming from? WIth respect to new found power, much of it is going to waste. I like the good ole days, back when Mario 64 defined what a game should be, and when Final Fantasy was a good series.
But thats just my two cents.