I wonder how many bogus claims are made this week (between MacWorld and CES) in the form of a press release - and - what does it take to elevate a release above the 1,000s ... to get BS called on upon it?
I guess we're flattered, but still compelled to set the record straight. Next3D is producing a player for the XBOX 360 as well as other DirectX and Open GL paltforms. We use the GPU to decode and checkerboard (among other interlacing techniques) the signal, then squirt it out the HDMI port. In many ways, the XBOX 360 is an easier target that the PC or Mac - as the hardware is 100% consistent across the installed base.
As for the streaming strategy, we'll announce our first rights-holder partners in less than 1 week. They aren't huge studio names out of the gate. But, one is an IMAX film distributor with a fantastic 3D catalog. It will take time to hit critical mass with the online offering - there is a LOT to prove about a home 3D audience to rights holders. We do believe that there is enough inertia that, when combined with the stereo gaming market, a viable audience is worth cultivating.
The proof is in the seeing, and we'll be out on the coast early next month. We also welcome you to our office in Atlanta any time you like. We'd like to show you the player in action. What do you say?
Wouldnt this be nice... It sounds good and I have a Samsung DLP with one of those 3D Vesa sync ports. I'm just confused here how the website says that you can buy any of a bunch of different types of old school style shutterglasses and somehow get it to work with the Xbox 360. Obviously it would only work with customized content in their own little 3D software program, I already understand that. My big question with this is how it is going to integrate with Xbox 360 hardware. You but an old school pair of PC shutterglasses, plug it into the Xbox360 USB port and plug the VESA sync port into the TV and start the software and it works with all of the different types of shutterglasses? I'm also wondering if it's going to work with those fancy new Nvidia 3D glasses and their IR sensor base station thing.
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Darren:
I wonder how many bogus claims are made this week (between MacWorld and CES) in the form of a press release - and - what does it take to elevate a release above the 1,000s ... to get BS called on upon it?
I guess we're flattered, but still compelled to set the record straight. Next3D is producing a player for the XBOX 360 as well as other DirectX and Open GL paltforms. We use the GPU to decode and checkerboard (among other interlacing techniques) the signal, then squirt it out the HDMI port. In many ways, the XBOX 360 is an easier target that the PC or Mac - as the hardware is 100% consistent across the installed base.
As for the streaming strategy, we'll announce our first rights-holder partners in less than 1 week. They aren't huge studio names out of the gate. But, one is an IMAX film distributor with a fantastic 3D catalog. It will take time to hit critical mass with the online offering - there is a LOT to prove about a home 3D audience to rights holders. We do believe that there is enough inertia that, when combined with the stereo gaming market, a viable audience is worth cultivating.
The proof is in the seeing, and we'll be out on the coast early next month. We also welcome you to our office in Atlanta any time you like. We'd like to show you the player in action. What do you say?
Wouldnt this be nice... It sounds good and I have a Samsung DLP with one of those 3D Vesa sync ports. I'm just confused here how the website says that you can buy any of a bunch of different types of old school style shutterglasses and somehow get it to work with the Xbox 360. Obviously it would only work with customized content in their own little 3D software program, I already understand that. My big question with this is how it is going to integrate with Xbox 360 hardware. You but an old school pair of PC shutterglasses, plug it into the Xbox360 USB port and plug the VESA sync port into the TV and start the software and it works with all of the different types of shutterglasses? I'm also wondering if it's going to work with those fancy new Nvidia 3D glasses and their IR sensor base station thing.