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<title>Engadget - Comments for HD 101: The difference between sequential and side by side 3D</title>
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<description>Engadget Comments for HD 101: The difference between sequential and side by side 3D</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[Good little article. I hadn't read too much on this and was wondering how direcTV was getting by with just a firmware update.]]></description><dc:creator><![CDATA[madgamer]]></dc:creator><pubDate>Jan 12th 2010 5:30PM</pubDate></item><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[@madgamer2000 <br><br>What's interesting is that no firmware is required to decode the side by side 3D signal. They only needed to update the UI to render over 3D and the HDMI to shake with a 3D TV so it knows the display can handle the 3D signal.]]></description><dc:creator><![CDATA[Ben]]></dc:creator><pubDate>Jan 12th 2010 6:21PM</pubDate></item><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[3D is pointless ]]></description><dc:creator><![CDATA[Paul]]></dc:creator><pubDate>Jan 12th 2010 7:00PM</pubDate></item><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[@(Unverified) <br>so is 1080p, shit so is T.V but moving forward is moving forward.  The closer we get to virtual reality/holodeck the better. ]]></description><dc:creator><![CDATA[Ryujin]]></dc:creator><pubDate>Jan 13th 2010 12:57PM</pubDate></item><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[@Ryujin 3D is useless as it has no commercial value.<br>This is not a new concept and is nothing more than a "GIMMIC"<br><br>I am all for "CAVES" , "Holodecks", but yet again Content,Content,Content and cost , cost , cost.<br><br>I am also disappointing in the very slow roll out for HD and the fact that we are moving to 3D so quickly, full HD TV for our current TV's being years away.]]></description><dc:creator><![CDATA[Paul]]></dc:creator><pubDate>Jan 13th 2010 3:15PM</pubDate></item><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[So i guess they completely killed hdm1.4 for now.  Also any word if you a/v receiver can pas the 3d loop onto the the tv?]]></description><dc:creator><![CDATA[Daniel]]></dc:creator><pubDate>Jan 12th 2010 10:25PM</pubDate></item><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[I wonder if we will get to a point where there will be an option when you watch a channel to convert to 2d, 2d HD, 3d, 3d HD. ]]></description><dc:creator><![CDATA[Ryujin]]></dc:creator><pubDate>Jan 13th 2010 12:59PM</pubDate></item><item><title><![CDATA[Comments on HD 101: The difference between sequential and side by side 3D]]></title><link>http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</link><guid isPermaLink="true">http://www.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/</guid><description><![CDATA[Good overview of past technology, but they do not state any of the drawabacks:<br><br>side-by-side: half horizontal resolution<br><br>"Xpol" line-inerleaved: half vertical resolution.<br><br>This also means, if 3D content is stored in side-by-side and displayed as line-interleaved, you end up with a quarter of the originial resolution.<br><br>Anaglyph / ColorCode: horrific color quality, headache inducing.<br><br>Checkerboard: half resolution, but since it's somewhat "diagonally" half, it's easier to upscale back to original frames.<br><br>Full HD sequential: requires frame parity signalling. HDMI 1.4 does this by placement in an enlarged video frame. Others seem to sacrifice the last line for "blue-lining". The "noticebale flicker" they mention occurs only when the frame rate can not be doubled for the transmission. HDMI 1.4 does this doubling.<br><br>Above-below (also called over-under, top-bottom): half vertical resolution.<br><br>line interleaved and checkerboard can not be encoded with the current video codecs, because the 4:2:0 color compression would result in sharing the same color for the left and right frames.]]></description><dc:creator><![CDATA[Christian Wolff]]></dc:creator><pubDate>Jan 13th 2010 4:50PM</pubDate></item></channel></rss>
