Good overview of past technology, but they do not state any of the drawabacks:
side-by-side: half horizontal resolution
"Xpol" line-inerleaved: half vertical resolution.
This also means, if 3D content is stored in side-by-side and displayed as line-interleaved, you end up with a quarter of the originial resolution.
Anaglyph / ColorCode: horrific color quality, headache inducing.
Checkerboard: half resolution, but since it's somewhat "diagonally" half, it's easier to upscale back to original frames.
Full HD sequential: requires frame parity signalling. HDMI 1.4 does this by placement in an enlarged video frame. Others seem to sacrifice the last line for "blue-lining". The "noticebale flicker" they mention occurs only when the frame rate can not be doubled for the transmission. HDMI 1.4 does this doubling.
Above-below (also called over-under, top-bottom): half vertical resolution.
line interleaved and checkerboard can not be encoded with the current video codecs, because the 4:2:0 color compression would result in sharing the same color for the left and right frames.
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Good overview of past technology, but they do not state any of the drawabacks:
side-by-side: half horizontal resolution
"Xpol" line-inerleaved: half vertical resolution.
This also means, if 3D content is stored in side-by-side and displayed as line-interleaved, you end up with a quarter of the originial resolution.
Anaglyph / ColorCode: horrific color quality, headache inducing.
Checkerboard: half resolution, but since it's somewhat "diagonally" half, it's easier to upscale back to original frames.
Full HD sequential: requires frame parity signalling. HDMI 1.4 does this by placement in an enlarged video frame. Others seem to sacrifice the last line for "blue-lining". The "noticebale flicker" they mention occurs only when the frame rate can not be doubled for the transmission. HDMI 1.4 does this doubling.
Above-below (also called over-under, top-bottom): half vertical resolution.
line interleaved and checkerboard can not be encoded with the current video codecs, because the 4:2:0 color compression would result in sharing the same color for the left and right frames.