Ghostcrawler's post: They are pretty different abilities. Consecration ticks after being cast so you can effectively keep it up 100% of the time. While it is expensive, a paladin will most likely have mana at the start of a fight, while a druid will probably not have rage. Also, we did leave the positional part of Swipe in place so druids will have to pay attention to that. Thunder Clap has a cooldown and Death and Decay requires targeting. We don't want every ability to be identical in this case. We just want to make sure the community doesn't say "Hey, we want to do the achievement in heroic Halls o' Stone to keep Brann from taking any damage. LF1M Protadin."
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Ghostcrawler's post:
They are pretty different abilities. Consecration ticks after being cast so you can effectively keep it up 100% of the time. While it is expensive, a paladin will most likely have mana at the start of a fight, while a druid will probably not have rage. Also, we did leave the positional part of Swipe in place so druids will have to pay attention to that. Thunder Clap has a cooldown and Death and Decay requires targeting. We don't want every ability to be identical in this case. We just want to make sure the community doesn't say "Hey, we want to do the achievement in heroic Halls o' Stone to keep Brann from taking any damage. LF1M Protadin."