| Blog | # of Comments |
|---|---|
| Joystiq | 828 Comments |
| ParentDish | 1 Comment |
| The Unofficial Apple Weblog (TUAW) | 2 Comments |
| Engadget | 18 Comments |
| AdJab | 2 Comments |
| BBHub | 1 Comment |
| TV Squad | 18 Comments |
| Cinematical | 16 Comments |
| Download Squad | 17 Comments |
| Engadget HD | 7 Comments |
| PVR Wire | 6 Comments |
| Joystiq Playstation | 50 Comments |
| Joystiq Nintendo | 38 Comments |
| Joystiq Xbox | 77 Comments |
Now that we've thrown 'em off the trail, use the form below to get in touch with the people at Engadget. Please fill in all of the required fields because they're required.
So it isn't surprising that the passage of time, as with so much in digital electronics, has allowed for the technology to become more sophisticated, yet at a very low cost.
The Natal has buttons readily available. The camera will track a hand holding a controller just as readily as an empty hand. Additionally, it is trivial to produce a controller variant, a baton for example, better suited to generating button presses while gesturing. It's just another set of buttons and sticks to the console.
The better question is whether it is worth the additional cost to accurately track the position/attitude of the controller in addition to the camera tracking of bodily movements. Sony already has this function in their PS3 controller but it hasn't been applied well yet, as seen in the failed 'Lair.' The payoff may be realized in combination with the motion tracking camera. Microsoft could easily add this but it does represent new investment in R&D and in the price of the final product.