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I used to have a pair of 3d shutter glasses that came with nvidia hardware back in the day. They were awesome except for some bugs, e.g. game compatibility, certain decals would show up on a 2d plane, etc.

The reason I stopped using it was solely because I could not find drivers that would make it work on newer video cards as time progressed.

It was simply the newer nvidia card drivers no longer had the feature, so I had to stay in the past, eventually I stopped using it.

If Nvidia was committed to a level of support for these glasses, e.g. they will work for 2-3 generations of gpu hardware, then I would re-invest. But my overall experience before was mediocre, I had a great taste of 3d gaming, but lack of support kept me from eventually playing the games I wanted to play.
There are Game Development Studios and Game Publishers.

If he wants to get a mass market distribution deal on his game, he'll likely have to sign up with a Publisher. Since he's attempting to basically get the "seal of approval" to turn it from homebrew into a commercial cart, I suspect that would be his goal.

That said, if his game is half decent, considering it's already complete, I'm sure a lot of publishers would be willing to work with him on a distribution deal, I'm sure that would also solve any SDK related problems he was having.
I think if you Import a DSi from japan, and then also import software from Japan, I think it'd work just fine.

It's when you want to play NA/EU games that you'll have a problem.

It also means that if you like JP games, then you have to import, in order to play them.
1680x1050 is lower then 1080p, but with stereoscopic support and 120hz refresh, I think the non-1080p was actually a good idea, this is the kind of monitor someone who prefers higher frame rates, and if your playing in 3d, you need all the fps you can get, because speed is essentially halved.

That said you would need one monster video card setup to do stereoscopic at 1080p@120hz in newer games, and wanting to run games at the native lcd resolution is kind of a requirement if you want them to look good, so 1680x1050 is actually good for a gaming monitor, not so good for a hd tv set though, but what would be the point of watching 24/30fps blu-ray on a 120hz screen.
You are aware that when they say that, they also mean that they are including 18 languages on the disc of uncompressed audio, and all the video is in 1080p at the highest bitrate possible to fill the disc. Also a lot of the data may be pre-calculated cached data that can be scrapped altogether and generated at load-time.

There is a law of diminishing returns, I'm POSITIVE, that it could be compressed to fit on a dvd8 without ruining the experience. It is hard to tell the difference between 40 meg/s video and 10 meg a second video.

Of course it'll never be blu-ray quality, but it'll fit, and look 95% as good. And by the time they port the game, they'll probably get back the 5% due to image quality enhancements in the game engine during that time. Not the same 5% of course, but it'll either run smoother, or something else that'll make up for the minute loss of fidelity.
There is 2 versions, rez-hd and classic.

I have a solution that should work as well, hookup your xbox with crappy cables (svideo or composite) and scale it to widescreen with your tv.

That's about as authentic as it gets for rez-classic.
If I win this, I'll probably use it to start a porn site, and free memberships for all engadget staff.
It's not like adding online play prevents you from getting four players in your house playing this together.

All 3 of the next gen consoles support at least 4 controllers.
Let the hive mind of Engadget get that for you.
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