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  • Mike
  • Member Since Jan 5th, 2006
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Recent Comments:

Still no ONLINE CREATE 6 months later!

I don't care about anything else from Media Molecule until they deliver what should have been a launch feature.
I could take the train up from Philly for this. Give me free stuff!
So he canceled it on XBLA because of the 150MB limit, and is now bringing it to WiiWare (despite a rumored 40MB limit).

Why not bring it to PSN where there is no size limit?
I would love to buy this, but I don't run Windows. I do have a PS3, but for some reason you can't buy through the PS3 store and transfer to PSP the way you can with PSone games.

C'mon Sony!
Why bring Sony into this? That situation was Kotaku blowing open secret project. While Kotaku was certainly justified in reporting it (ie never signed an NDA), Sony would've been justified in blackballing Kotaku, which they ended up not doing anyway.

This Gamespot/Edios story is a question of journalistic integrity. Allegedly, Gamespot is putting ad revenue over the integrity of their reviews (and indeed entire videogame coverage). And I certainly don't expect Gamespot to re-hire Gertsmann with an apology like Sony did.
That's because the 90nm PS3's don't boast an obscene failure rate.
The article is factually inaccurate.

As it has been mentioned earlier, the UK PS3s (and 80GB SKU) have the Emotion Engine removed but NOT the Graphics Synthesizer. The GS unit was tacked onto the PS3 chipset in some unknown fashion (presumably to the RSX).

The GS is not designed like a PC GPU, so it has attributes that make it difficult to emulate in software or run graphics calls in high level (as the 360 does for its emulation). For instance, The data bus on a 8800GTX is 384bit, on the GS its 2560bit.

A lot of games on the PS2 rely on precise timing between the different processing units including the GS, so even if GS emulation were trivial, compatibility would be in question given these timing issues.

There's still hope that a complete software implementation could be added at some point in the future, but I'm not holding my breath.
I doubt this will come to Xbox360.

Kojima said MGS4 will be using a dual-layer Blu-ray disc. That's 50GB! (about 7 DVDs)

If they do port it to Xbox360, they'll have to ship it in a CaseLogic DVD wallet!
@15:

Right now, PS3 is helping Blu-Ray win the format war. Next-year, when every AAA 360 game is shipping on multiple DVDs, Blu-Ray will help PS3 win the next-gen console war.

At $60 a pop, I'd rather buy the game that didn't have to cut corners just to fit.
Bring on the Defects! I bought a Red-ringed 360 Premium on Ebay for $130 and repaired it. I was going to wait for a hardware revision and price drop, but who could resist that price?

There's little question PS3 is a better designed system. Looking at the PS3 tear-down videos you can see the incredible amount of cooling technology Sony put into their system. Look at the cooling on the 360 (basically two fans and a plastic air vent), its no wonder the 360 fails.
Let the hive mind of Engadget get that for you.
"I have a MacBook Pro and an Xbox 360 and I would like to get a 20- to 24-inch display that will support both devices. The speakers should be inbuilt, or there should be an aux out on the display to hook up external speakers. Help! Please!"

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