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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sensics head-tracking 3D Smart goggles hands-on (video)]]></title><link>http://www.engadget.com/2012/01/10/sensics-head-tracking-3d-goggles-hands-on-video/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/10/sensics-head-tracking-3d-goggles-hands-on-video/</guid><comments>http://www.engadget.com/2012/01/10/sensics-head-tracking-3d-goggles-hands-on-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://undefined/2012/01/09/sensics-head-tracking-3d-goggles-hands-on-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/dsc00672-1326171977.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>When we first caught wind of Sensic's head-tracking 3D Smart goggles <a href="http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/">a few days ago</a>, we couldn't help but think of it as a <a href="http://www.engadget.com/2011/08/31/sony-hmz-t1-headset-hits-ifa-we-go-hands-on-video/">Sony HMZ-T1</a> on Android-flavored steroids. We've just spent some time with the prototype here on the show floor playing a virtual demo that had us smashing buildings in a virtual world -- notably running entirely on the headset, thanks (in part) to its 1.2GHZ dual-core CPU. If you can't tell from the picture, the headset is absolutely <em>massive</em>. In-hand it's quiet hefty, but once it engulfed our noggin, we found that it was actually quiet well-balanced and comfortable, to the point that we almost forget that it was on our head --<em> almost</em>. Notably, this proto is a "one size fits all" type deal rght now, so we did have to wrap a circle-scarf around our head to keep its 1280 x 1024 screens within our eyes view. Thankfully, our horn-rimmed glasses did fit inside with no issue.<br /><br />So, what's it like? An array of cameras on it's face scan the environment to react to your heads position and any movement you make. We were able to spin, tilt, walk around and even jump, with the virtual world on screen following suite -- all while looking like a confused and lost puppy to anyone passing by. We're told video refreshes at 60hz, but sadly, we were faced with stuttery visuals in our use. The unit is also capable of tracking hand movements, but we can't say we were able to make use of the privilege -- instead, a controller made up for the interim. Considering that Sensic's head-tracking 3D goggles do all of the above in a completely self-contained fashion, we can't help but think that there's lots of potential for the tech. The question remains, however, as to whether the experience and the hardware can be smoothed to bring the <a href="http://www.engadget.com/tag/minorityreport"><em>Minority Report</em></a>-style of AR closer to a retail reality. Head on past the break for a video of us trying out Sensic's headset for ourselves-- trust us, you're in for a treat.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/sensics-head-tracking-3d-goggles-hands-on/">Sensics head-tracking 3D goggles hands-on</a></strong></p><a href="http://www.engadget.com/photos/sensics-head-tracking-3d-goggles-hands-on/#4733622"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/dsc00672_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/sensics-head-tracking-3d-goggles-hands-on/#4733614"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/dsc00668_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/sensics-head-tracking-3d-goggles-hands-on/#4733624"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/dsc00665_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/sensics-head-tracking-3d-goggles-hands-on/#4733616"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/dsc00669_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/sensics-head-tracking-3d-goggles-hands-on/#4733620"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/dsc00671_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2012/01/10/sensics-head-tracking-3d-goggles-hands-on-video/" rel="bookmark">Continue reading <em>Sensics head-tracking 3D Smart goggles hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/10/sensics-head-tracking-3d-goggles-hands-on-video/">Sensics head-tracking 3D Smart goggles hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 10 Jan 2012 01:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/10/sensics-head-tracking-3d-goggles-hands-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20144721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/10/sensics-head-tracking-3d-goggles-hands-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1280x1024</category><category>360 degree</category><category>360Degree</category><category>3d</category><category>3d goggles</category><category>3d headset</category><category>3dGoggles</category><category>3dHeadset</category><category>720p</category><category>android</category><category>ar</category><category>augmented reality</category><category>AugmentedReality</category><category>ces</category><category>ces 2012</category><category>Ces2012</category><category>head mounted display</category><category>head tracking</category><category>head-mounted display</category><category>Head-mountedDisplay</category><category>HeadMounted</category><category>HeadMountedDisplay</category><category>HeadTracking</category><category>libsensics</category><category>natalia</category><category>oled</category><category>oled display</category><category>OledDisplay</category><category>saga</category><category>sensics</category><category>sensics natalia</category><category>SensicsNatalia</category><category>smartgoggles</category><category>video</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Tue, 10 Jan 2012 01:31:00 EST</pubDate></item><item><title><![CDATA[Sensics Natalia head-tracking 3D goggles work alone or with PCs, consoles and phones]]></title><link>http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/</guid><comments>http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2012/01/05/sensics-natalia-interactive-head-tracking-3d-goggles-work-alone/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/nataliawornfront-copy.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Well, it looks like Sensics is going to give <a href="http://www.engadget.com/2011/08/31/sonys-head-mounted-3d-visor-is-real-hmz-t1-arrives-in-japan-no/">Sony some competition</a> in the high-end, head-mounted display arena with a new 3D head-mounted display. Like the <a href="http://www.engadget.com/2011/08/31/sony-hmz-t1-headset-hits-ifa-we-go-hands-on-video/">HMZ-T1</a>, Sensics' Natalia headset has dual OLED screens and can connect to consoles, PCs, or phones to let you see your favorite movies and games in 3D. Unlike the Sony, Natalia sports higher-res 1280 x 1024 screens, and isn't simply a display: it has a 1.2GHZ dual-core CPU and 1GB of memory, an SD card slot, WiFi, Bluetooth, and runs Android 4.0. That means that it can be used as a standalone device, and the company's libSensics app programming interface gives devs the tools needed to create software for the new platform. Oh, and did we mention that Sensics' headset does 360-degree head tracking, and can track your hands to allow for immersive AR user experiences (think <em>Minority Report</em>). The final feather in her cap? Though Natalia can run on DC power, she also has hot-swappable batteries so you aren't tethered to an outlet. Sensics isn't telling how much this nifty bit of kit will cost, but the company's aiming for a late 2012 release and will be showing the headset off at CES next week -- where we'll be getting hands on with it and will let you know how well (and if) it works.<p><a href="http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/" rel="bookmark">Continue reading <em>Sensics Natalia head-tracking 3D goggles work alone or with PCs, consoles and phones</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/">Sensics Natalia head-tracking 3D goggles work alone or with PCs, consoles and phones</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 05 Jan 2012 13:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20141206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/05/sensics-natalia-head-tracking-3d-goggles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1280x1024</category><category>360 degree</category><category>360Degree</category><category>3d</category><category>3d goggles</category><category>3d headset</category><category>3dGoggles</category><category>3dHeadset</category><category>720p</category><category>android</category><category>ar</category><category>augmented reality</category><category>AugmentedReality</category><category>ces</category><category>ces 2012</category><category>Ces2012</category><category>head mounted display</category><category>head tracking</category><category>head-mounted display</category><category>Head-mountedDisplay</category><category>HeadMountedDisplay</category><category>HeadTracking</category><category>libsensics</category><category>natalia</category><category>oled</category><category>oled display</category><category>OledDisplay</category><category>saga</category><category>sensics</category><category>sensics natalia</category><category>SensicsNatalia</category><category>smartgoggles</category><category>video</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Thu, 05 Jan 2012 13:38:00 EST</pubDate></item><item><title><![CDATA[Sony's HMZ-T1 headset gets a DIY VR upgrade (video)]]></title><link>http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/</guid><comments>http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/sony-hmz-t1-head-tracker.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Sony's new <a href="http://www.engadget.com/tag/hmz-t1">HMZ-T1</a> headset may look like the <a href="http://www.engadget.com/tag/VR">virtual reality</a> headset you always dreamed of back in the 1990s, but it's not -- at least, not out of the box. It's simply a wearable 3D display, with none of the head-tracking capabilities necessary for a truly immersive experience. Of course, that little drawback isn't going to stop the more DIY-minded individuals among us, one of whom has now paired the headset with a TrackIR 5 head-tracking device and demonstrated the results on YouTube. Check out some VR-ified World of Warcraft and Skyrim after the break.<p><a href="http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/" rel="bookmark">Continue reading <em>Sony's HMZ-T1 headset gets a DIY VR upgrade (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/">Sony's HMZ-T1 headset gets a DIY VR upgrade (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 19 Nov 2011 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20109972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/19/sonys-hmz-t1-headset-gets-a-diy-vr-upgrade-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hdpostcross</category><category>head tracker</category><category>head tracking</category><category>headset</category><category>HeadTracker</category><category>HeadTracking</category><category>hmd</category><category>hmz-t1</category><category>sony</category><category>TrackIr</category><category>trackir 5</category><category>Trackir5</category><category>video</category><category>virtual reality</category><category>VirtualReality</category><category>VR</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Sat, 19 Nov 2011 11:55:00 EST</pubDate></item><item><title><![CDATA[Vuzix Wrap 1200VR video eyewear does 3D with head-tracking for $600, now available]]></title><link>http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/</link><guid isPermaLink="true">http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/</guid><comments>http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/09/wrap-1200vr---profile.jpg.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<div>
	If you scored yourself <a href="http://www.engadget.com/2011/08/11/vuzix-wrap-1200-brings-anaglyph-3d-to-the-glasses-for-500/">Vuzix's Wrap 1200 </a><a href="http://hd.engadget.com/2010/01/12/hd-101-the-difference-between-sequential-and-side-by-side-3d/">side-by-side 3D</a> video eyewear last month, you may want to know the company's VR variant is now available for $600 (about 100 bones more). With the Wrap 1200VR, you'll again be viewing a simulated 75-inch, 3D (or 2D, if you'd prefer) 16:9 display at ten feet away. The shades feature a single 852 x 480 monitor per eye and support input resolutions of up to 1280 x 720. The VR bit comes from the included Wrap Tracker 6TC with compass, which enables head-tracking with three degrees of freedom. Better yet, its coupled drift control should maintain silky smooth visuals when you're tilting your noggin' to scope out the on-screen action. Out of box, these specs are said to play nice with most Windows machine's graphics cards and VGA connections, but adapters are required to rock them with your PS3 or Xbox 360. If your eyes are already tearing up with joy, you'll find full details in the PR just past the break.<br />
	<br />
	<strong>Update</strong>: We initially reported the that the Vuzix Wrap 1200VR outputs video in simulated 720p, when it actually <em>supports input resolutions</em> up to 1280 x 720 -- both WVGA monitors have a resolution of 852 x 480. We've updated this post accordingly.</div><p><a href="http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/" rel="bookmark">Continue reading <em>Vuzix Wrap 1200VR video eyewear does 3D with head-tracking for $600, now available</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/">Vuzix Wrap 1200VR video eyewear does 3D with head-tracking for $600, now available</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 19 Sep 2011 17:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20045126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/09/19/vuzix-wrap-1200vr-video-eyewear-does-3d-with-head-tracking-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d display</category><category>3d glasses</category><category>3dDisplay</category><category>3dGlasses</category><category>3dof</category><category>3dtv</category><category>720p</category><category>720p 3d glasses</category><category>720p3dGlasses</category><category>HD</category><category>head tracking</category><category>HeadTracking</category><category>healthy</category><category>ps3</category><category>sunglasses</category><category>three degrees of freedom</category><category>ThreeDegreesOfFreedom</category><category>vga</category><category>vuzix</category><category>vuzix wrap 1200 VR</category><category>VuzixWrap1200Vr</category><category>windows</category><category>wrap 1200 vr</category><category>Wrap Tracker 6TC</category><category>Wrap1200Vr</category><category>WrapTracker6tc</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Mon, 19 Sep 2011 17:52:00 EST</pubDate></item><item><title><![CDATA[Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)]]></title><link>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</guid><comments>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-06-08aiken.jpg" vspace="4" /></a><br />
We already had a chance to try out Immersive Motion from Aiken Labs <a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/">at CES</a>, but now the nine-axis modular sensing system is making its way to <a href="http://www.engadget.com/tag/Android/">Android</a> and other mobile platforms, including <a href="http://www.engadget.com/tag/iOS/">iOS</a> and <a href="http://www.engadget.com/tag/WindowsPhone/">Windows Phone</a>. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You'll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop.<br />
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The kit's price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there's an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we're still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/">Aiken Labs Immersive Motion for Mobile Hands-On</a></strong></p><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206973"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7867_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206974"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7869_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206975"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7871_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206976"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7873_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206977"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7878_thumbnail.jpg" alt="" title="" /></a></div><br />
<em>Tim Stevens contributed to this report.</em><p><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark">Continue reading <em>Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/">Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Jun 2011 20:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19962112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9DOF</category><category>Aiken Labs</category><category>AikenLabs</category><category>android</category><category>Chris Aiken</category><category>ChrisAiken</category><category>e3</category><category>e3 2011</category><category>e3 expo</category><category>E32011</category><category>E3Expo</category><category>gaming</category><category>hands-on</category><category>head tracking</category><category>HeadTracking</category><category>IMU</category><category>inertial measurement units</category><category>InertialMeasurementUnits</category><category>ios</category><category>mobile gaming</category><category>MobileGaming</category><category>mocap</category><category>motion capture</category><category>motion controller</category><category>Motion sensing</category><category>motion tracking</category><category>MotionCapture</category><category>MotionController</category><category>MotionSensing</category><category>MotionTracking</category><category>video</category><category>windows phone</category><category>windows phone 7</category><category>WindowsPhone</category><category>WindowsPhone7</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Wed, 08 Jun 2011 20:28:00 EST</pubDate></item><item><title><![CDATA[Kinect enabled head-tracking previewed in Forza 4 spotlight video, turns heads (video)]]></title><link>http://www.engadget.com/2011/06/01/kinect-enabled-head-tracking-previewed-in-forza-4-spotlight-vide/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/01/kinect-enabled-head-tracking-previewed-in-forza-4-spotlight-vide/</guid><comments>http://www.engadget.com/2011/06/01/kinect-enabled-head-tracking-previewed-in-forza-4-spotlight-vide/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/headtrack-1306979125.jpg" style="display: none;" /><object height="371" width="600"><param name="movie" value="http://www.youtube.com/v/vaEosZ_dld4?fs=1&amp;hl=en_US&amp;start=22" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="371" src="http://www.youtube.com/v/vaEosZ_dld4?fs=1&amp;hl=en_US&amp;start=22" type="application/x-shockwave-flash" width="600"></embed></object></div>
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Ever since Johnny Chung Lee was <a href="http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/">snatched up</a> by Microsoft's Project Natal team to work on <a href="http://www.engadget.com/product/kinect">Kinect</a>, we've been curious to see how his <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/">Wii head-tracking</a> skills would come to fruition on the device. This week, an <em>Inside Xbox</em> episode shows us how it will work with <em>Forza 4</em>, and the Kinect enabled head-tracking appears to run fairly smoothly compared to others we've seen (just try getting similar results on <em>Gran Turismo 5 </em>with a <a href="http://www.engadget.com/2008/02/27/sonys-ps3-headtracking-does-it-all-with-a-camera/">PlayStation Eye</a>). There's no word about other titles planning to make use of this new feature, but we'll surely find out more while we're at <a href="http://www.engadget.com/tag/e3">E3 </a>next week, and possibly get some <strike>hands</strike> heads-on time while we're at it.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/01/kinect-enabled-head-tracking-previewed-in-forza-4-spotlight-vide/">Kinect enabled head-tracking previewed in Forza 4 spotlight video, turns heads (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 01 Jun 2011 23:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/01/kinect-enabled-head-tracking-previewed-in-forza-4-spotlight-vide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19955690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/01/kinect-enabled-head-tracking-previewed-in-forza-4-spotlight-vide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>driving</category><category>e3</category><category>e3 2011</category><category>E32011</category><category>Forza 4</category><category>forza motorsport</category><category>forza motorsport 4</category><category>Forza4</category><category>ForzaMotorsport</category><category>ForzaMotorsport4</category><category>game</category><category>gaming</category><category>head tracking</category><category>head-tracking</category><category>HeadTracking</category><category>Johnny Chung Lee</category><category>JohnnyChungLee</category><category>kinect</category><category>Microsoft</category><category>playstation eye</category><category>PlaystationEye</category><category>project natal</category><category>ProjectNatal</category><category>PS Eye</category><category>PsEye</category><category>racing</category><category>video</category><category>xbox</category><category>xbox 360</category><category>xbox 360 kinect</category><category>xbox kinect</category><category>Xbox360</category><category>Xbox360Kinect</category><category>XboxKinect</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Wed, 01 Jun 2011 23:19:00 EST</pubDate></item><item><title><![CDATA[Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes]]></title><link>http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/</guid><comments>http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/"><img vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/evigroup-paddle-pro-20110113.jpg" /></a></div>
We've been waiting to see the <a href="http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/">Paddle Pro</a> in action since <a href="http://www.engadget.com/tag/evigroup">Evigroup</a> announced the hands-free tablet last year, but we never imagined our introduction would be this, well... <em>titillating</em>. We previously announced that the tablet would utilize a front-facing webcam to track head movements for cursor control, and as far as we can tell, the system follows through on its promises: the cursor follows the motion of the user's head with fluidity, and -- it seems -- staring at any point on the screen more than a half-second equates to a click of the mouse. Frankly, we're still stumped on the double-click, though. A Paddle Pro sporting Windows 7 runs &euro;990 ($1300), while the same tablet sans the software costs &euro;890 ($1169). We're still jonesing to see its moves in person, but if you're looking for a little tablet eye-candy to spice up your day, check out the unashamedly racy demo after the jump.<br />
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[Thanks, WMax]<p><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/" rel="bookmark">Continue reading <em>Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/">Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 13 Jan 2011 17:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19800194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/13/evigroup-paddle-pros-steamy-demo-gives-you-head-tracking-hot-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eviGroup</category><category>evigroup paddle</category><category>Evigroup Paddle Pro</category><category>EvigroupPaddle</category><category>EvigroupPaddlePro</category><category>france</category><category>french</category><category>hands free</category><category>HandsFree</category><category>head tracking</category><category>HeadTracking</category><category>Motion sensing</category><category>MotionSensing</category><category>paddle pro</category><category>Paddle Pro tablet</category><category>PaddlePro</category><category>PaddleProTablet</category><category>tablet pc</category><category>tablet pcs</category><category>TabletPc</category><category>TabletPcs</category><category>windows 7</category><category>windows 7 tablet</category><category>Windows7</category><category>Windows7Tablet</category><dc:creator><![CDATA[Christopher Trout]]></dc:creator><pubDate>Thu, 13 Jan 2011 17:27:00 EST</pubDate></item><item><title><![CDATA[Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)]]></title><link>http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/</guid><comments>http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-10-11-aikenlabs2.jpg" alt="" /></a></div>
If you're looking to get your motion-controlled gaming fix, there are plenty of ways to go -- <a href="http://www.engadget.com/product/kinect">cameras</a>, <a href="http://www.engadget.com/tag/sixense">electromagnets </a>and <a href="http://www.engadget.com/tag/wii">accelerometers</a>, for starts -- but most figure you'll buy a single peripheral, a few <a href="http://www.engadget.com/2010/09/23/playstation-move-accessories-charge-controllers-keep-your-pesky/">plastic accessories</a>, and call it a day. That's not the Aiken way. North Carolina startup Aiken Labs wants to sell you a set of tiny boxes that you can stick on any body part or toy you own, each with a full inertial measurement package (three-axis accelerometer, magnetometer and gyroscope) inside. The boxes connect to a base station over 802.15.4 wireless that doubles as a USB recharging unit for the lot, and you can connect up to eight modules to track 24 degrees of freedom at a time. It's not an elegant solution, to tell you the truth, particularly given the hacked-together nature of the prototype devices we saw on the CES 2011 floor, but we love the idea of simply affixing a box to a helmet to get instant head-tracking support in our favorite PC titles. Inventor Chris Aiken tells us a starter set will ship for about $300 with two sensors and the base station in the second quarter of this year -- additional sensors should run $100 each -- and you can see what it looks like in a video right after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/">Aiken Labs Immersive Motion gaming sensors, hands-on</a></strong></p><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769911"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3345_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769910"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3344_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769912"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3346_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769914"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3349_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769916"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3356_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/" rel="bookmark">Continue reading <em>Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/">Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 11 Jan 2011 08:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19795131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9DOF</category><category>Aiken Labs</category><category>AikenLabs</category><category>ces</category><category>ces 2011</category><category>ces2011</category><category>Chris Aiken</category><category>ChrisAiken</category><category>gaming</category><category>hands-on</category><category>head tracking</category><category>HeadTracking</category><category>IMU</category><category>inertial measurement units</category><category>InertialMeasurementUnits</category><category>motion controller</category><category>Motion sensing</category><category>motion tracking</category><category>MotionController</category><category>MotionSensing</category><category>MotionTracking</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 11 Jan 2011 08:22:00 EST</pubDate></item><item><title><![CDATA[Evigroup Paddle tablet goes Pro, gets cursor-controlling, head-tracking webcam]]></title><link>http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/</guid><comments>http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/"><img hspace="4" vspace="4" border="1" alt="Evigroup Paddle tablet goes Pro, gets cursor-controlling, head-tracking webcam" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/evigroup-paddle-pro-2010-11-16-600.jpg" /></a></div>
Some day, in the distant future, we'll be activating windows, clicking buttons, and playing <em>Farmville</em> with our minds. <em>Our minds</em>. There have been <a href="http://www.engadget.com/tag/emotiv/">attempts</a> to get us there, none fully comprehensive, though the <a href="http://www.engadget.com/tag/evigroup">Evigroup</a> Paddle Pro tablet is taking an interesting alternative approach: using head tracking to control the cursor. Apparently its front-facing webcam detects your front-facing mug and as you look about the screen it moves the cursor appropriately. Staring rudely at any button or control for a half-second equates to a click and, while we don't yet know how you'll double-click, we'd like to think a spasmodic twitch will be required. Evigroup is also launching a curvy keyboard to go with the Paddle Pro and is promising the ability to play video and audio wirelessly courtesy of a "small station" that connects to your TV. The internals, meanwhile, are perfectly predictable: a netbook spec Atom N450 struggling with Windows 7 Home Premium. No word on price or availability.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/">Evigroup Paddle tablet goes Pro, gets cursor-controlling, head-tracking webcam</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 16 Nov 2010 09:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19720096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/16/evigroup-paddle-tablet-goes-pro-gets-cursor-controlling-head-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evigroup</category><category>face tracking</category><category>FaceTracking</category><category>head tracking</category><category>HeadTracking</category><category>intel atom</category><category>IntelAtom</category><category>n450</category><category>paddle</category><category>paddle pro</category><category>PaddlePro</category><category>tablet</category><category>webcam</category><category>windows 7</category><category>windows 7 home premium</category><category>Windows7</category><category>Windows7HomePremium</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Tue, 16 Nov 2010 09:06:00 EST</pubDate></item><item><title><![CDATA[Microsoft hints at touchless Surface combining camera and transparent OLED (video)]]></title><link>http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/</guid><comments>http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/6-28-10-msasgoled.jpg" /></a></div>
We've always wondered whether Microsoft's multitouch table <a href="http://www.engadget.com/2010/03/18/entelligence-will-surface-ever-surface/">would actually ever arrive</a>, <em> </em>dreaming of <em>Minority</em><em> Report</em> hijinx all the while, but after seeing what the company's Applied Sciences Group is currently cooking up -- a touchless telepresence display -- we'd rather drop that antiquated pinch-to-zoom stuff in favor of what might be Surface's next generation. Starting with one of Samsung's <a href="http://www.engadget.com/2008/10/29/samsung-titillates-with-transparent-and-0-05mm-flapping-oled-p/">prototype</a> <a href="http://www.engadget.com/2010/01/07/samsungs-14-inch-transparent-oled-laptop-video/">transparent</a> <a href="http://www.engadget.com/2010/05/24/samsung-demos-19-inch-transparent-amoled-display/">OLED panels</a>, Microsoft dropped a sub-two-inch camera behind the glass, creating a 3D gesture control interface that tracks your every move by literally <em>seeing through</em> the display. Combined with that <a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/">proprietary wedge-shaped lens</a> we saw earlier this month and some good ol' <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/">Johnny Chung Lee headtracking</a> by the man himself, we're looking at one hell of a screen. Don't you dare read another word without seeing the prototype in a trifecta of videos after the break.<p><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/" rel="bookmark">Continue reading <em>Microsoft hints at touchless Surface combining camera and transparent OLED (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/">Microsoft hints at touchless Surface combining camera and transparent OLED (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Jun 2010 10:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19534367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/29/microsoft-hints-at-touchless-surface-combining-camera-and-transp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Applied Sciences Group</category><category>AppliedSciencesGroup</category><category>face tracking</category><category>facetracking</category><category>gesture</category><category>gesture control</category><category>Gesture recognition</category><category>GestureControl</category><category>GestureRecognition</category><category>head tracking</category><category>headtracking</category><category>lens</category><category>Microsoft</category><category>Microsoft Applied Sciences Group</category><category>Microsoft Surface</category><category>MicrosoftAppliedSciencesGroup</category><category>MicrosoftSurface</category><category>motion sensing</category><category>motion tracking</category><category>MotionSensing</category><category>MotionTracking</category><category>OLED</category><category>prototype</category><category>samsung</category><category>surface</category><category>telepresence</category><category>touchless</category><category>transparent oled</category><category>TransparentOled</category><category>video</category><category>wedge</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 29 Jun 2010 10:01:00 EST</pubDate></item><item><title><![CDATA[Microsoft's new lens tracks your face, steers 3D images to your eyes (video)]]></title><link>http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/</guid><comments>http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/13/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/6-13-10-steerablelcd-1276471656.jpg" alt="" /></a></div>
<a href="http://www.engadget.com/tag/autostereoscopic">Glasses-free 3D</a> has taken several forms, but most have a critical flaw -- viewers have to <a href="http://www.engadget.com/2010/03/25/new-glasses-free-3d-tech-uses-per-pixel-prisms-for-zero-crosstal/">stand in predefined locations</a> to get the effect. That just won't do, so Microsoft's prototyped a new approach, and it's one of the wildest we've seen. Taking a cue from <a href="http://www.engadget.com/tag/Natal/">Project N</a>... we mean <a href="http://www.engadget.com/2010/06/13/microsoft-kinect-revealed-project-natal-finally-gets-a-name/">Kinect</a>, cameras track the face while a special wedge-shaped lens traps bouncing light, and after the beams have reached a "critical angle," it exits towards the viewers eyes, aimed by programmable LEDs at the bottom of the screen. Since the system can beam a pair of simultaneous images to two different places, the obvious use is stereoscopic 3D, but researchers found they could also send different images to different viewers, as a sort of privacy screen. If that sounds far fetched, you're not alone -- but you'll find a video proof-of-concept at the more coverage link.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/">Microsoft's new lens tracks your face, steers 3D images to your eyes (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 14 Jun 2010 07:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19514451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>AutoStereoscopic</category><category>autostereoscopic 3d</category><category>Autostereoscopic3d</category><category>face tracking</category><category>FaceTracking</category><category>head tracking</category><category>HeadTracking</category><category>lens</category><category>motion sensing</category><category>motion tracking</category><category>MotionSensing</category><category>MotionTracking</category><category>steerable</category><category>steerable LCD</category><category>SteerableLcd</category><category>stereoscopic</category><category>stereoscopic 3D</category><category>Stereoscopic3d</category><category>video</category><category>wedge</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 14 Jun 2010 07:17:00 EST</pubDate></item><item><title><![CDATA[Winscape virtual window features Wiimote headtracking, absolutely made of win]]></title><link>http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/</guid><comments>http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.rationalcraft.com/Winscape.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/4-15-10-winscapemain600.png" /></a></div>
We have not modified the above picture in any way -- Scout's Honor. That's a real baby, wearing a real IR necklace that interacts with a real <a href="http://www.engadget.com/tag/wiimote">Wiimote</a>. What's not real, of course, is the view of San Francisco's Golden Gate Bridge. <em>That</em> is generated by Ryan Hoagland's DIY virtual window, a brilliant pastiche of interior design, <a href="http://www.engadget.com/tag/redone">RED ONE</a> footage and <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/ ">Johnny Chung Lee-style headtracking</a>, all directed to your eyes by a Mac Pro feeding a pair of plasma screens. As the viewer moves around, dual 1080p images move the opposite direction, providing the convincing illusion of looking out a real pane of glass at the incredibly detailed scenery beyond. Exciting? Then you'll be giggling like Jr. when you hear it's for sale. After spending a year figuring out how to mount, drive and cool the whole shebang, Hoagland would like you to have one too; he plans to have basic kits ready by July for under $3000. Watch baby-powered plasma in motion after the break, as well as a sweet time-lapse video of the build process. <br />
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[Thanks, <a href="http://recombu.com">Andy</a>, ArjanD]<p><a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/" rel="bookmark">Continue reading <em>Winscape virtual window features Wiimote headtracking, absolutely made of win</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/">Winscape virtual window features Wiimote headtracking, absolutely made of win</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 15 Apr 2010 15:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19441600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>hack</category><category>hacks</category><category>head tracking</category><category>headtracking</category><category>infrared</category><category>IR</category><category>Johnny Chung Lee</category><category>JohnnyChungLee</category><category>Mac Pro</category><category>MacPro</category><category>RED ONE</category><category>RedOne</category><category>Ryan Hoagland</category><category>RyanHoagland</category><category>video</category><category>virtual window</category><category>VirtualWindow</category><category>wii remote</category><category>Wiimote</category><category>Wiimote hack</category><category>wiimote headtracking</category><category>WiimoteHack</category><category>WiimoteHeadtracking</category><category>WiiRemote</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Thu, 15 Apr 2010 15:17:00 EST</pubDate></item><item><title><![CDATA[DIY VR rig makes neck pain an un-virtual reality]]></title><link>http://www.engadget.com/2010/04/07/diy-vr-rig-makes-neck-pain-an-un-virtual-reality/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/07/diy-vr-rig-makes-neck-pain-an-un-virtual-reality/</guid><comments>http://www.engadget.com/2010/04/07/diy-vr-rig-makes-neck-pain-an-un-virtual-reality/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://kiwi64.com/2010/04/01/diy-virtual-reality-self-humiliation-rig/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/diy-vr-04-07-2010.jpg"  alt="" /></a></div>
<div style="text-align: left;">Sure, there's plenty of practical VR options available these days (DIY and otherwise), but there's also something to be said for rigs that stick to virtual reality's cumbersome, unwieldy roots. Sharing that sentiment is DIYer Gavan Woolery, who combined an <a href="http://www.engadget.com/tag/GD235HZ">Acer GD235HZ 3D monitor</a>, a pair of shutter glasses, and a TrackIR 5 head-tracking system to build this rig that manages to make the helmet from <em>Videodrome</em> look comfortable. Of course, Woolery is completely up front that the rig is "not in any way designed to be practical," but it does seem to work remarkably well, and it's reasonably inexpensive to build yourself if you're so inclined -- at least compared to other dedicated VR rigs. Head on past the break to check it out in action, and hit up the source link below for the complete details.</div>
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<div style="text-align: left;"> </div><p><a href="http://www.engadget.com/2010/04/07/diy-vr-rig-makes-neck-pain-an-un-virtual-reality/" rel="bookmark">Continue reading <em>DIY VR rig makes neck pain an un-virtual reality</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/07/diy-vr-rig-makes-neck-pain-an-un-virtual-reality/">DIY VR rig makes neck pain an un-virtual reality</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 07 Apr 2010 17:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/07/diy-vr-rig-makes-neck-pain-an-un-virtual-reality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19430706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/07/diy-vr-rig-makes-neck-pain-an-un-virtual-reality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d monitor</category><category>3dMonitor</category><category>diy</category><category>Gavan Woolery</category><category>GavanWoolery</category><category>head tracking</category><category>head-tracking</category><category>HeadTracking</category><category>hmd</category><category>virtual reality</category><category>VirtualReality</category><category>vr</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 07 Apr 2010 17:18:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Arcade mixes 3D glasses with head-tracking for this season's hottest new look]]></title><link>http://www.engadget.com/2010/02/21/metal-gear-arcade-mixes-3d-glasses-with-head-tracking-for-this-s/</link><guid isPermaLink="true">http://www.engadget.com/2010/02/21/metal-gear-arcade-mixes-3d-glasses-with-head-tracking-for-this-s/</guid><comments>http://www.engadget.com/2010/02/21/metal-gear-arcade-mixes-3d-glasses-with-head-tracking-for-this-s/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.konami.jp/mg_arcade/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/metal-gear-arcade-1.jpg" /></a></div>
Despite a few harrying run-ins with some large white tents at Manhattan's Fashion Week-hosting Bryant Park, we can honestly say we have no idea what's "in" this year for arcade gaming headgear. Still, even with Konami's lack of zebra print or a sly celebrity endorsement, we've got to hand it to them for this fashionable new "<em>Metal Gear Arcade</em>" number. The arcade game is based on <em>Metal Gear Online</em>, but the head gear adds 3D and <a href="http://www.engadget.com/tag/headtracking/">head-tracking</a> to the experience. There's also a physical gun controller, and the sit down arcade cabinets pump out your gunplay in huge 5.1 sound. This new arcade incarnation of the game will be playable at the AUO Expo in Japan this week, but we have no idea how long it will be until we can look this badass from the comfort of our own couch. Hit up the source link for a riveting video in Japanese that details this exclusive, outside-the-house experience.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/21/metal-gear-arcade-mixes-3d-glasses-with-head-tracking-for-this-s/">Metal Gear Arcade mixes 3D glasses with head-tracking for this season's hottest new look</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 21 Feb 2010 06:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/21/metal-gear-arcade-mixes-3d-glasses-with-head-tracking-for-this-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19366854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/02/21/metal-gear-arcade-mixes-3d-glasses-with-head-tracking-for-this-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>arcade</category><category>head gear</category><category>head tracking</category><category>HeadGear</category><category>HeadTracking</category><category>konami</category><category>metal gear arcade</category><category>metal gear online</category><category>metal gear solid</category><category>MetalGearArcade</category><category>MetalGearOnline</category><category>MetalGearSolid</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Sun, 21 Feb 2010 06:10:00 EST</pubDate></item><item><title><![CDATA[Apple applies for head tracking patent, Johnny Chung Lee says 'you're welcome']]></title><link>http://www.engadget.com/2009/12/17/apple-applies-for-head-tracking-patent-johnny-chung-lee-says-y/</link><guid isPermaLink="true">http://www.engadget.com/2009/12/17/apple-applies-for-head-tracking-patent-johnny-chung-lee-says-y/</guid><comments>http://www.engadget.com/2009/12/17/apple-applies-for-head-tracking-patent-johnny-chung-lee-says-y/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=20090313584&amp;OS=20090313584&amp;RS=20090313584"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/12/17dec9ubwsfg45.jpg" /></a></div>
Pablo Picasso is quoted as saying, "good artists copy and great artists steal." Good thing the quoter was Steve Jobs then, because the latest Apple patent application to go public looks very much like something <a href="http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/">Johnny Chung Lee</a> pieced together <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/">with a Wiimote way back in 2007</a>. Filed for in June 2008, the new patent is for a system tracking the location of the user's head and responding to his movements in a fashion that should generate a realistic three-dimensional viewing experience sans <a href="http://www.engadget.com/2009/12/14/cowboys-stadium-3d-scoreboard-experiment-doesnt-go-so-well-tur/">those pesky glasses</a>. We've got video of Johnny's setup after the break, and as he himself describes it, the idea behind a "desktop VR" is to unbound imagery from the screen surface and to make your monitor or TV act like a window unto whatever is being displayed. That means Apple will need a new branding scheme should this application turn into a real product -- iWindow just might be the least likely product name in the history of consumer electronics.<p><a href="http://www.engadget.com/2009/12/17/apple-applies-for-head-tracking-patent-johnny-chung-lee-says-y/" rel="bookmark">Continue reading <em>Apple applies for head tracking patent, Johnny Chung Lee says 'you're welcome'</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/12/17/apple-applies-for-head-tracking-patent-johnny-chung-lee-says-y/">Apple applies for head tracking patent, Johnny Chung Lee says 'you're welcome'</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 17 Dec 2009 08:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2009/12/17/apple-applies-for-head-tracking-patent-johnny-chung-lee-says-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19284858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/12/17/apple-applies-for-head-tracking-patent-johnny-chung-lee-says-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>apple</category><category>desktop vr</category><category>DesktopVr</category><category>display</category><category>head tracker</category><category>head tracking</category><category>HeadTracker</category><category>HeadTracking</category><category>Johnny Chung Lee</category><category>JohnnyChungLee</category><category>patent</category><category>patent application</category><category>PatentApplication</category><category>virtual</category><category>vr</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Thu, 17 Dec 2009 08:22:00 EST</pubDate></item><item><title><![CDATA[Beyerdynamic brings trio of "5.1" headphones to America]]></title><link>http://www.engadget.com/2009/01/03/beyerdynamic-brings-trio-of-5-1-headphones-to-america/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/03/beyerdynamic-brings-trio-of-5-1-headphones-to-america/</guid><comments>http://www.engadget.com/2009/01/03/beyerdynamic-brings-trio-of-5-1-headphones-to-america/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.widescreenreview.com/news_detail.php?id=17891"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/01/1-1-09-headzone_home_set_01.jpg" /></a><br /></div> Beyerdynamic's "head tracking" Headzone Home (pictured) system has been available across the pond for <a href="http://www.engadget.com/2007/08/28/beyerdynamics-headzone-promises-perfect-spatial-impression/">quite some time</a>, but the outfit has just announced that it, along with the Headzone Home HT and Headzone Game, are now headed stateside. The headzone tech promises a "virtual 5.1 experience," which links together the processor, headphone and Head tracking receiver, and while we don't doubt that this rig would sound pretty darn good, we're a bit scared by the omission of US price tag. You know, given that the Home setup ran well over $3,000 when it launched overseas.<p>Filed under: <a href="http://www.engadget.com/category/speakers/" rel="tag">Speakers</a>, <a href="http://www.engadget.com/category/others/" rel="tag">Others</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/01/03/beyerdynamic-brings-trio-of-5-1-headphones-to-america/">Beyerdynamic brings trio of "5.1" headphones to America</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 03 Jan 2009 08:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.widescreenreview.com/news_detail.php?id=17891>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/03/beyerdynamic-brings-trio-of-5-1-headphones-to-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1416381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/03/beyerdynamic-brings-trio-of-5-1-headphones-to-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beyerdynamic</category><category>hd</category><category>Head Tracking</category><category>headphone</category><category>headphones</category><category>HeadTracking</category><category>homezone</category><category>others</category><category>speakers</category><category>surround sound</category><category>SurroundSound</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sat, 03 Jan 2009 08:31:00 EST</pubDate></item><item><title><![CDATA[Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><comments>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.insightvr.com/?p=3"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/03/insight-vr-marhie-hunt.jpg" /></a><br /></div>
Remember Johnny Chung Lee's self-made <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/">VR head-tracking system</a> cobbled together from a Wiimote and IR-equipped safety glasses? Good, because it's now one step closer to its destiny as the ultimate controller for a first person, Wii shooter. The video experience in a 3D wireframed world does look admittedly rough, but the idea is sound: step forward to move forward, to the sides to turn, and jump to (you guessed it) jump. Fortunately, with Nintendo's <a href="http://www.engadget.com/tag/wiiware">WiiWare</a> service now live in Japan, maybe, just maybe someone will see the potential and commercialize this. Watch the <em>Insight VR</em> people hunt down the evil Marshies after the break.<br /><br />[Via <a href="http://blog.makezine.com/archive/2008/03/wiimote_headtracking_fps.html?CMP=OTC-0D6B48984890">Make</a> and <a href="http://www.hackaday.com/2008/03/25/wiimote-headtracking-fps-laser-gaming/">Hack A Day</a>]<p><a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/" rel="bookmark">Continue reading <em>Wiimote head tracking meets First Person Shooter: die Marshies, die</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/">Wiimote head tracking meets First Person Shooter: die Marshies, die</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 26 Mar 2008 07:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.insightvr.com/?p=3>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1149396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>head tracking</category><category>HeadTracking</category><category>infrared</category><category>johnny chung lee</category><category>JohnnyChungLee</category><category>laser</category><category>marshie</category><category>nintendo</category><category>wiimote</category><category>wiiware</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Wed, 26 Mar 2008 07:55:00 EST</pubDate></item></channel></rss>
