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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Xamarin's XobotOS opens prospect of Android port to C#, can of worms]]></title><link>http://www.engadget.com/2012/05/04/Xamarin-XobotOS-ports-Android-to-C-Sharp/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/04/Xamarin-XobotOS-ports-Android-to-C-Sharp/</guid><comments>http://www.engadget.com/2012/05/04/Xamarin-XobotOS-ports-Android-to-C-Sharp/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/04/Xamarin-XobotOS-ports-Android-to-C-Sharp/"><img alt="Xamarin-XobotOS-ports-Android-to-C-Sharp" height="400" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/android-c-05-04-12-01.jpg" style="margin:4px" width="600" /></a></p><p> Would it be ironic if Android developers did an end-run around <a href="http://www.engadget.com/2012/04/25/pegatron-licenses-microsofts-patent-porfolio-for-android-and-ch/">Microsoft patents</a> by using Microsoft's own C#? Or if Google kiboshed its Oracle <a href="http://www.engadget.com/2012/04/02/oracle-and-google-get-a-trial-date-april-16th-is-the-start-of-a/">brouhaha</a> with the aid of none other than Redmond? We're asking because Xamarin, the wacky open source implementer of .NET, has ported Android to Microsoft's C# with its XobotOS project. Although just an experiment and unlikely to solve Google's <a href="http://www.engadget.com/2012/04/02/oracle-and-google-get-a-trial-date-april-16th-is-the-start-of-a/">issues</a>, the team showed that running the robot on C# instead of Java gave fewer coding limitations, better battery life and direct graphics access. Additionally, Xamarin reports "massive" speed gains on its HTC Flyer and Acer Iconia when running the side-project port -- no surprise given C#'s machine heritage. Sure, it's pure speculation that Mountain View and its developers would ever change their Java MO, but a little patent relief and faster Android devices in one kill shot? That's a sweet idea.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/04/Xamarin-XobotOS-ports-Android-to-C-Sharp/">Xamarin's XobotOS opens prospect of Android port to C#, can of worms</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 04 May 2012 16:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/04/Xamarin-XobotOS-ports-Android-to-C-Sharp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20230869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/04/Xamarin-XobotOS-ports-Android-to-C-Sharp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>business</category><category>c</category><category>C Sharp</category><category>CSharp</category><category>dalvik</category><category>dev</category><category>developer</category><category>developers</category><category>google</category><category>hack</category><category>hacks</category><category>java</category><category>java dalvik</category><category>JavaDalvik</category><category>lawsuit</category><category>microsoft</category><category>oracle</category><category>OS</category><category>patent</category><category>patent deal</category><category>PatentDeal</category><category>port</category><category>ports</category><category>software</category><category>xamarin</category><category>xobot</category><category>xobotOS</category><dc:creator><![CDATA[Steve Dent]]></dc:creator><pubDate>Fri, 04 May 2012 16:16:00 EST</pubDate></item><item><title><![CDATA[Google's Native Client focuses on apps and games, brings Bastion to the browser (video)]]></title><link>http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/</link><guid isPermaLink="true">http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/</guid><comments>http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/12/bastion-nativeclinet387623.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In case you missed it, Google's <a href="http://www.engadget.com/2011/02/20/googles-native-client-almost-ready-for-takeoff-ready-to-make/">Native Client</a> launched at the end of the summer, promising to ease cross-OS deployment by letting developers run x86 code natively in Chrome. Early adopters have had a few months to tinker with Google's new trick, and now the outfit is eager to show off their best work. Supergiant Games, for instance, has ported <em>Bastion</em> to the Native Client, opening up the <a href="http://www.engadget.com/tag/XboxLive/">Xbox Live</a> hit to Mac, Linux and Chrome OS users. Google's Christian Stefansen says Native Client makes porting existing code bases written C, C++ or C# easy, citing Spacetime Studio's <em>Star Legends</em> -- an MMO with over half a million lines of code -- as an example of a large project that was ported in as little as two weeks. Google touts application <a href="http://www.engadget.com/tag/middleware/">middleware </a>ports (such as Unity, Moai, Mono, fmod and more) and easy distribution to the Chrome Web Store as a major boon to developers, and encourages interested studios to check out its new Native Client site to help them get started. Interested? Hit up the links below, or simply skip past the break to hear Mr. Stefansen's spiel for yourself.<p><a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/" rel="bookmark">Continue reading <em>Google's Native Client focuses on apps and games, brings Bastion to the browser (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/">Google's Native Client focuses on apps and games, brings Bastion to the browser (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Dec 2011 08:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20125616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/12/12/googles-native-client-focuses-on-apps-and-games-brings-bastion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bastion</category><category>browser game</category><category>BrowserGame</category><category>C</category><category>C++</category><category>Christian Stefansen</category><category>ChristianStefansen</category><category>chrome web store</category><category>ChromeWebStore</category><category>google</category><category>javascript</category><category>NACL</category><category>native client</category><category>native code</category><category>NativeClient</category><category>NativeCode</category><category>npapi</category><category>pepper plugin</category><category>pepper plugin api</category><category>PepperPlugin</category><category>PepperPluginApi</category><category>Star Legends</category><category>StarLegends</category><category>video</category><category>video games</category><category>VideoGames</category><category>web app</category><category>web store</category><category>WebApp</category><category>WebStore</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Mon, 12 Dec 2011 08:55:00 EST</pubDate></item><item><title><![CDATA[Dennis Ritchie, pioneer of C programming language and Unix, reported dead at age 70]]></title><link>http://www.engadget.com/2011/10/13/dennis-ritchie-pioneer-of-c-programming-language-and-unix-repo/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/13/dennis-ritchie-pioneer-of-c-programming-language-and-unix-repo/</guid><comments>http://www.engadget.com/2011/10/13/dennis-ritchie-pioneer-of-c-programming-language-and-unix-repo/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/10/13/dennis-ritchie-pioneer-of-c-programming-language-and-unix-repo/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/dennis-ritchie.jpg" style="border-width: 0px; border-style: solid; margin: 12px 16px; float: left;" /></a>We're getting reports today that Dennis Ritchie, the man who created the C programming language and spearheaded the development of <a href="http://www.engadget.com/tag/unix/">Unix</a>, has died at the age of 70. The sad news was first reported by Rob Pike, a Google engineer and former colleague of Ritchie's, who confirmed via Google+ that the computer scientist passed away over the weekend, after a long battle with an unspecified illness. Ritchie's illustrious career began in 1967, when he joined Bell Labs just one year before receiving a PhD in physics from Harvard University. It didn't take long, however, for the Bronxville, NY native to have a major impact upon computer science. In 1969, he helped develop the Unix operating system alongside Ken Thompson, Brian Kernighan and other Bell colleagues. At around the same time, he began laying the groundwork for what would become the C programming language -- a framework he and co-author Kernighan would later explain in their seminal 1978 book, <em>The C Programming Language</em>. Ritchie went on to earn several awards on the strength of these accomplishments, including the Turing Award in 1983, election to the National Academy of Engineering in 1988, and the National Medal of Technology in 1999. The precise circumstances surrounding his death are unclear at the moment, though news of his passing has already elicited an outpouring of tributes and remembrance for the man known to many as dmr (his e-mail address at Bell Labs). "He was a quiet and mostly private man," Pike wrote his brief post, "but he was also my friend, colleague, and collaborator, and the world has lost a truly great mind."<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/13/dennis-ritchie-pioneer-of-c-programming-language-and-unix-repo/">Dennis Ritchie, pioneer of C programming language and Unix, reported dead at age 70</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 13 Oct 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/13/dennis-ritchie-pioneer-of-c-programming-language-and-unix-repo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20080571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/13/dennis-ritchie-pioneer-of-c-programming-language-and-unix-repo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bell labs</category><category>BellLabs</category><category>C</category><category>C programming language</category><category>computer science</category><category>computer scientist</category><category>ComputerScience</category><category>ComputerScientist</category><category>CProgrammingLanguage</category><category>dead</category><category>death</category><category>dennis ritchie</category><category>DennisRitchie</category><category>dmr</category><category>engineering</category><category>obit</category><category>obituary</category><category>OS</category><category>programming</category><category>turing award</category><category>TuringAward</category><category>unix</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Thu, 13 Oct 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Kinect app promises you'll wear flowery skirts, and you'll like it (video)]]></title><link>http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/</link><guid isPermaLink="true">http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/</guid><comments>http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/07/virtual-dressing-room.jpg" vspace="4" /></a></div>
Don't be shy now: which of you <em>doesn't</em> love raiding your mother's closet and trying on her paisley dresses and velour tracksuits? That's more or less the idea behind Virtual Dressing Room, a Kinect program that taps into the clandestine thrill of sneaking into other people's boudoirs. Unlike some <a href="http://www.engadget.com/2011/06/13/kinectshop-concept-is-ready-to-televise-your-shopping-revolution/">other</a> shopping hacks we've seen, the app goes beyond just pilling on 2D pieces, but uses 3D models so that the items mold to your limbs, with the shadows and creases in the virtual fabric changing as you preen for the camera. That all comes courtesy of a special physics engine, while the app itself was written in C# along with Microsoft's XNA tools. Arbuzz, the group that dreamed this up, says the project's still a work in progress, though we can see this, too, being used to relieve those of who are allergic to shopping malls. Until then, you'll just have to settle for watching some <em>other</em> guy work a knee-length skirt.<p><a href="http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/" rel="bookmark">Continue reading <em>Kinect app promises you'll wear flowery skirts, and you'll like it (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/">Kinect app promises you'll wear flowery skirts, and you'll like it (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 08 Jul 2011 23:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19986461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/07/08/kinect-hack-promises-youll-wear-flowery-skirts-and-youll-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ar</category><category>Arbuzz</category><category>augmented</category><category>augmented reality</category><category>AugmentedReality</category><category>C</category><category>clothes</category><category>clothing</category><category>concept</category><category>experience</category><category>gesture</category><category>gesture control</category><category>GestureControl</category><category>gestures</category><category>Kinect</category><category>Kinect hack</category><category>KinectHack</category><category>video</category><category>Virtual Dressing Room</category><category>virtual reality</category><category>VirtualDressingRoom</category><category>VirtualReality</category><category>XNA</category><dc:creator><![CDATA[Dana Wollman]]></dc:creator><pubDate>Fri, 08 Jul 2011 23:46:00 EST</pubDate></item><item><title><![CDATA[Novell's Mono tools let devs create .NET apps for Android devices]]></title><link>http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/</guid><comments>http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/"><img hspace="4" border="0" align="right" vspace="16" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/mono-android.jpg" alt="" /></a>If app developers have a <a href="http://www.engadget.com/2009/01/16/app-store-hits-500-million-downloads-thanks-ifart/">pattern</a> of going after the iPhone first and Android <a href="http://www.engadget.com/2009/12/15/android-market-hits-20-000-apps-over-60-percent-free/">second</a>, well, the same is apparently true of the folks who write software for the code monkeys. Novell just announced <a href="http://www.engadget.com/2006/11/19/ce-oh-no-he-didnt-part-xvii-ballmer-to-linux-users-you-owe/">Mono</a> for Android, the first set of tools that lets devs write .NET and C# apps for Android phones and tablets. Novell already lets developers do the same for Linux, iOS, and Mac OS X and, as always, lets coders continue to use Microsoft Visual Studio 2010 to write applications -- if that's the testing software they're used to. In addition to the Visual Studio plug-in, you get bindings for native Android APIs and the core Mono runtime. It's available now, starting at $99 for students (minus the ability to, you know, send finished apps to Android Market) and $399 for everybody else. Already developing for the iPhone? Prove that you own MonoTouch (essentially, the same Novell product for iOS devices) and get 50 percent off an Android tool kit.<p><a href="http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/" rel="bookmark">Continue reading <em>Novell's Mono tools let devs create .NET apps for Android devices</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/">Novell's Mono tools let devs create .NET apps for Android devices</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 07 Apr 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19905171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/07/novells-mono-tools-let-devs-create-net-apps-for-android-device/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>.NET</category><category>Android</category><category>android apps</category><category>AndroidApps</category><category>applications</category><category>apps</category><category>C</category><category>dev</category><category>development</category><category>Google Android</category><category>GoogleAndroid</category><category>microsoft</category><category>microsoft visual studio</category><category>microsoft visual studio 2010</category><category>MicrosoftVisualStudio</category><category>MicrosoftVisualStudio2010</category><category>Mono</category><category>novell</category><category>Novell Mono</category><category>Novell Mono for Android</category><category>NovellMono</category><category>NovellMonoForAndroid</category><category>sdk</category><category>smartphones</category><category>software</category><category>tablets</category><dc:creator><![CDATA[Dana Wollman]]></dc:creator><pubDate>Thu, 07 Apr 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[Toyota puts Prius C on a pedestal, we go back for more]]></title><link>http://www.engadget.com/2011/01/12/toyota-puts-prius-c-on-a-pedestal-we-go-back-for-more/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/12/toyota-puts-prius-c-on-a-pedestal-we-go-back-for-more/</guid><comments>http://www.engadget.com/2011/01/12/toyota-puts-prius-c-on-a-pedestal-we-go-back-for-more/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/12/toyota-puts-prius-c-on-a-pedestal-we-go-back-for-more/"><img border="1" vspace="4" hspace="4" alt="Toyota puts Prius C on a pedestal, we go back for more" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/toyota-2011-01-11-600-14.jpg" /></a></div>
Sorry, we can't help ourselves. You see, we like the <a href="http://www.engadget.com/tag/prius">Prius</a>. A lot. But it's just so... well... boring. Not the <a href="http://www.engadget.com/tag/priusc">Prius C</a>. It's just a Concept, but it's a Curvy one, a Cute one, and a downright Catch. Call us anytime. Toyota. You have our number.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/toyota-prius-c/">Toyota Prius C</a></strong></p><a href="http://www.engadget.com/photos/toyota-prius-c/#3776538"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/toyota-2011-01-11-800-14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/toyota-prius-c/#3776539"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/toyota-2011-01-11-800-15_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/toyota-prius-c/#3776540"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/toyota-2011-01-11-800-16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/toyota-prius-c/#3776542"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/toyota-2011-01-11-800-17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/toyota-prius-c/#3776543"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/toyota-2011-01-11-800-18_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/12/toyota-puts-prius-c-on-a-pedestal-we-go-back-for-more/">Toyota puts Prius C on a pedestal, we go back for more</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 12 Jan 2011 08:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/12/toyota-puts-prius-c-on-a-pedestal-we-go-back-for-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19797239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/12/toyota-puts-prius-c-on-a-pedestal-we-go-back-for-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c</category><category>detroit auto show</category><category>DetroitAutoShow</category><category>feature</category><category>featured</category><category>features</category><category>hybrid</category><category>naias</category><category>naias 2011</category><category>Naias2011</category><category>parallel hybrid</category><category>ParallelHybrid</category><category>prius</category><category>prius c</category><category>PriusC</category><category>toyota</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Wed, 12 Jan 2011 08:46:00 EST</pubDate></item><item><title><![CDATA[Samsung releases Bada SDK for developers who want to ride the Wave]]></title><link>http://www.engadget.com/2010/05/07/samsung-releases-bada-sdk-for-developers-who-want-to-ride-the-wa/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/07/samsung-releases-bada-sdk-for-developers-who-want-to-ride-the-wa/</guid><comments>http://www.engadget.com/2010/05/07/samsung-releases-bada-sdk-for-developers-who-want-to-ride-the-wa/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/07/samsung-releases-bada-sdk-for-developers-who-want-to-ride-the-wa/"><img hspace="4" vspace="4" border="0" alt="Samsung releases Bada SDK for developers who want to get ahead of the Wave" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/bada-sdk-20100507-600.jpg" /></a></div>
Samsung still hasn't managed to get the <a href="http://www.engadget.com/tag/samsung,wave">Wave</a> or any other <a href="http://www.engadget.com/tag/bada">Bada</a> handset to market yet, but it's doing the right thing by offering developers the software development kit first. Granted, with a planned June release Samsung isn't managing the same sort of massive lead-time that Microsoft has with its <a href="http://www.engadget.com/tag/windowsphone7">Windows Phone 7</a> SDK, but a few weeks of pressure-free coding are better than none. The first public SDK for Bada was just made available yesterday, and inside developers will find an Eclipse-based IDE, a phone emulator, and tutorials. You can get it all for yourself at the source link below, but make sure you get your reading glasses out before clicking through. You'll need to agree to not one, not two, but <em>four</em> separate sets of terms and conditions before you can get this 606MB download flowing, and a fifth before it'll install. Oh, and it's all C/C++ based, so if you've been living in the merry land of Java and C# lately you'd better brush up on pointer dereferencing and interface definitions.<br />
<br />
[Thanks, Sacha]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/07/samsung-releases-bada-sdk-for-developers-who-want-to-ride-the-wa/">Samsung releases Bada SDK for developers who want to ride the Wave</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 07 May 2010 09:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/07/samsung-releases-bada-sdk-for-developers-who-want-to-ride-the-wa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19468530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/07/samsung-releases-bada-sdk-for-developers-who-want-to-ride-the-wa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>apps</category><category>bada</category><category>bada sdk</category><category>BadaSdk</category><category>c</category><category>c++</category><category>cc++</category><category>samsung</category><category>samsung wave</category><category>SamsungWave</category><category>sdk</category><category>software development kit</category><category>SoftwareDevelopmentKit</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Fri, 07 May 2010 09:16:00 EST</pubDate></item><item><title><![CDATA[PhoneGap framework fine for App Store development, sez Apple]]></title><link>http://www.engadget.com/2010/04/15/phonegap-framework-fine-for-app-store-development-sez-apple/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/15/phonegap-framework-fine-for-app-store-development-sez-apple/</guid><comments>http://www.engadget.com/2010/04/15/phonegap-framework-fine-for-app-store-development-sez-apple/#comments</comments><description><![CDATA[<a href="http://www.macstories.net/news/apple-phonegap-framework-is-ok-for-the-app-store/"><img vspace="4" hspace="4" border="0" align="left" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/1004014-phonegap-02.jpg" /></a>Now, we've all been concerned about recent updates to the iPhone dev agreement -- you haven't been sleeping and your parents are, quite frankly, worried for your sanity. And it's a heady subject: "what is the fate of PhoneGap in the wake of the <a href="http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/6">iPhone OS 4 beta SDK</a>?" Well, worry no more, little one -- it seems that Jesse Macfadyen, a contributor to the project, pinged Apple to make sure that users of the mobile development platform wouldn't find their apps rejected simply for using the tool. As you remember, the agreement states: "Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine" (and of course HTML and CSS are cool), so PhoneGap -- which indeed sticks to HTML, CSS and Javascript -- is totally safe. Now developers can get back to having <a href="http://www.engadget.com/search/?q=app+store+rejected&amp;invocationType=wl-gadget">their apps rejected</a> for any number of <em>other</em> silly reasons.<br />
<br />
[Thanks, Bea]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/15/phonegap-framework-fine-for-app-store-development-sez-apple/">PhoneGap framework fine for App Store development, sez Apple</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 15 Apr 2010 03:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/15/phonegap-framework-fine-for-app-store-development-sez-apple/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19439886/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/15/phonegap-framework-fine-for-app-store-development-sez-apple/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>apple</category><category>c</category><category>c++</category><category>compiler</category><category>developer</category><category>development</category><category>flash</category><category>iphone</category><category>iphone os</category><category>iphone os 4.0</category><category>IphoneOs</category><category>IphoneOs4.0</category><category>objective-c</category><category>phonegap</category><category>sdk</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Thu, 15 Apr 2010 03:04:00 EST</pubDate></item><item><title><![CDATA[Apple's iPhone lockdown: apps must be written in one of three languages, Adobe in the hurt locker]]></title><link>http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/</guid><comments>http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/#comments</comments><description><![CDATA[<a href="http://developer.apple.com/iphone"><img border="1" align="left" vspace="16" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/iphone-4-sdk-sm.jpg" /></a>Apple's already got a veritable novella describing things you can't do with the iPhone as a developer -- create apps that execute their own code is the biggie, obviously, blocking technologies Flash and Java in the absence of a loophole -- but it seems they've locked down the ecosystem just a little further today with the release of the <a href="http://www.engadget.com/tag/iPhoneOS4/">iPhone OS 4</a> beta SDK. Check out this snippet from the developer's agreement:<blockquote>
<div>Applications may only use Documented APIs in the manner  prescribed by Apple and must not use or call any private APIs.  Applications must be originally written in Objective-C, C, C++, or  JavaScript as executed by the iPhone OS WebKit engine, and <strong>only  code written in C, C++, and Objective-C may compile and directly  link against the Documented APIs</strong> (e.g., Applications that link to  Documented APIs through an intermediary translation or  compatibility layer or tool are prohibited).</div>
</blockquote>What does that mean, exactly? Well, it means that technologies like <a href="http://www.engadget.com/2009/10/05/adobe-lets-you-use-flash-to-create-non-flash-apps-for-the-iph/">Adobe's iPhone compiler in Flash CS5</a> won't be allowed, simply because the source code of the app that you're writing isn't in a language Apple's comfortable with. The compiler had been seen as a potential boon for Flash devs that had already been blocked out of the iPhone ecosystem for lack of a true Flash player, but Apple's found a way to block even this workaround -- technically you don't need to be using Apple's own tools, but you've got be using one of three variants of a single programming language. It's hard to say why Apple cares, exactly, but we suspect that the company would have to analyze your app pretty closely to detect variances in how the compiler produced your machine code in order to determine that you'd violated the rule.<br />
<br />
This could be a blow to publishers -- Cond&eacute; Nast included -- who'd been banking on Adobe Air to lead the digital push, since those guys presumably won't be able to bring their issues to the iPhone (and, more importantly, the iPad) without violating the terms of Apple's agreement. Protectionism is a core element of the iPhone's success, in Apple's view -- but ultimately, this might come out as a decision that's difficult to defend, unnecessarily sours publishers to the platform, and turns Flash devs' heads just a little grayer than they already were.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/">Apple's iPhone lockdown: apps must be written in one of three languages, Adobe in the hurt locker</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 08 Apr 2010 22:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19432611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adobe</category><category>apple</category><category>c</category><category>c++</category><category>compiler</category><category>flash</category><category>iphone</category><category>iphone os</category><category>iphone os 4.0</category><category>IphoneOs</category><category>IphoneOs4.0</category><category>objective-c</category><dc:creator><![CDATA[Chris Ziegler]]></dc:creator><pubDate>Thu, 08 Apr 2010 22:59:00 EST</pubDate></item><item><title><![CDATA[Sony finally admits NVIDIA chips are borking its laptops, offers free repair]]></title><link>http://www.engadget.com/2009/08/11/sony-finally-admits-nvidia-chips-are-borking-its-laptops-offers/</link><guid isPermaLink="true">http://www.engadget.com/2009/08/11/sony-finally-admits-nvidia-chips-are-borking-its-laptops-offers/</guid><comments>http://www.engadget.com/2009/08/11/sony-finally-admits-nvidia-chips-are-borking-its-laptops-offers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://genesis.sony-europe.com/instranet/ccil_sony/selfservice/search.jsp?DocId=35880"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/11aug09_snvfl.jpg" /></a></div>
Last summer, while <a href="http://www.engadget.com/2008/07/31/figuring-out-which-nvidia-gpus-are-defective-its-a-lot/">Dell and HP</a> were busy pinpointing and replacing faulty NVIDIA chips in their notebooks, Sony was adamant that its superior products were unaffected by the dreaded <a href="http://www.engadget.com/2008/07/10/all-nvidia-8400m-8600m-chips-faulty/">faulty GPU packaging</a>. Well, after extensive support forum chatter about its laptops blanking out, distorting images and showing random characters, the Japanese company has finally relented and admitted that "a small percentage" of its VAIO range is indeed afflicted by the issue. That small percentage comes from the FZ, AR, C, LM and LT model lines, and Sony is offering to repair yours for free within four years of the purchase date, irrespective of warranty status. Kudos go to Sony for (eventually) addressing the problem, but if you're NVIDIA, don't you have to stop calling this a <a href="http://www.engadget.com/2009/08/07/faulty-gpus-reportedly-cost-nvidia-another-$119-million/">"small distraction"</a> when it keeps tarnishing your reputation <a href="http://www.engadget.com/2008/07/02/nvidia-says-significant-quantities-of-laptop-gpus-are-defectiv/">a full year</a> after it emerged?<br />
<br />
[Thanks, Jonas]<p>Filed under: <a href="http://www.engadget.com/category/laptops/" rel="tag">Laptops</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/08/11/sony-finally-admits-nvidia-chips-are-borking-its-laptops-offers/">Sony finally admits NVIDIA chips are borking its laptops, offers free repair</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 11 Aug 2009 12:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://genesis.sony-europe.com/instranet/ccil_sony/selfservice/search.jsp?DocId=35880>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/11/sony-finally-admits-nvidia-chips-are-borking-its-laptops-offers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19125394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/11/sony-finally-admits-nvidia-chips-are-borking-its-laptops-offers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AR</category><category>C</category><category>defective</category><category>faulty</category><category>FZ</category><category>gpu</category><category>graphics</category><category>graphics cards</category><category>GraphicsCards</category><category>laptop gpu</category><category>LaptopGpu</category><category>LM</category><category>LT</category><category>nvidia</category><category>recall</category><category>sony</category><category>Vaio</category><category>Vaio AR</category><category>Vaio C</category><category>Vaio FZ</category><category>Vaio LM</category><category>Vaio LT</category><category>VaioAr</category><category>VaioC</category><category>VaioFz</category><category>VaioLm</category><category>VaioLt</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 11 Aug 2009 12:09:00 EST</pubDate></item><item><title><![CDATA[Eneloop batteries get C and D-sized, still not bigger than yo mama]]></title><link>http://www.engadget.com/2008/08/08/eneloop-batteries-get-c-and-d-sized-still-not-bigger-than-yo-ma/</link><guid isPermaLink="true">http://www.engadget.com/2008/08/08/eneloop-batteries-get-c-and-d-sized-still-not-bigger-than-yo-ma/</guid><comments>http://www.engadget.com/2008/08/08/eneloop-batteries-get-c-and-d-sized-still-not-bigger-than-yo-ma/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.sanyo.com/news/2008/08/08-2en.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2008/08/080808_eneloop.jpg" alt="" /></a><br /></div> Ever seen a toy robot low on batteries? It's sad, sadder than the shredded flesh and bone caked between its servos. Unfortunately, modern gear chews through disposable batteries faster than the time it takes to make a hippie cry. Enter Sanyo, which today finally announces its new rechargeable C and D-sized <a href="http://www.engadget.com/tag/eneloop">Eneloop</a> batteries. This ain't the same, sad Ni-MH rechargeable tech found in yo mama's pager battery -- you know, the one that beeps and makes people think she's backing up... Oh! Eneloops come pre-charged, maintain that charge in the drawer, and can be recharged a thousand times without any of that lame memory effect. Available initially on September 12th in Japan before breaking out for global distribution.<br /><br />[Via <a href="http://www.i4u.com/article19582.html">I4U</a>]<p>Filed under: <a href="http://www.engadget.com/category/gadgets/" rel="tag">Misc. Gadgets</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/08/08/eneloop-batteries-get-c-and-d-sized-still-not-bigger-than-yo-ma/">Eneloop batteries get C and D-sized, still not bigger than yo mama</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 08 Aug 2008 06:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sanyo.com/news/2008/08/08-2en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/08/08/eneloop-batteries-get-c-and-d-sized-still-not-bigger-than-yo-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1278977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/08/08/eneloop-batteries-get-c-and-d-sized-still-not-bigger-than-yo-ma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battery</category><category>C</category><category>D</category><category>eneloop</category><category>japan</category><category>rechargeable</category><category>sanyo</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Fri, 08 Aug 2008 06:12:00 EST</pubDate></item></channel></rss>
