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<title><![CDATA[Innodisk outs embedded SATA nanoSSD, nets 480MB per second from one chip]]></title>
<link>http://www.engadget.com/2013/05/22/innodisk-unveils-embedded-sata-nanossd/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/22/innodisk-unveils-embedded-sata-nanossd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Innodisk unveils tiny yet speedy embedded SATA nanoSSD" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/innodisk-nanossd.jpg" /></a></p>

<p>While <a href="http://www.engadget.com/2013/02/26/tegra-4-reference-tablets-use-sandisks-inand-extreme/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">single-chip SSDs</a> are clearly known quantities, they usually run at a much more leisurely pace than their larger counterparts. <a href="http://www.engadget.com/2009/06/04/innodisk-unveils-miniscule-128gb-nanossd-at-computex/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Innodisk</a> doesn't think size and speed have to be contradictory -- it just unveiled an embedded version of its nanoSSD that performs almost as well as its much bigger counterparts. The <a href="http://www.engadget.com/2011/08/10/sata-io-outs-new-sata-express-and-embedded-ssd-standards-acrony/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">&micro;SSD</a>-based SATA chip has a tiny footprint (0.63 x 0.79 inches) and draws just 1W of peak power, but can still read at up to 480MB/s and write at 175MB/s. As such, it's one of the few SSDs that can theoretically stuff desktop-class storage into a smartphone or tablet. Whether or not it will is another matter. Innodisk hasn't named customers for the nanoSSD so far, which leaves us guessing just where or when we'll see the drive in a finished product.</p>
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/laptops/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Laptops</a>, <a href="http://www.engadget.com/category/tablets/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Tablets</a>, <a href="http://www.engadget.com/category/storage/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Storage</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/22/innodisk-unveils-embedded-sata-nanossd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.innodisk.com/Product/Product.aspx?SUQwMT0wMDEmSUQwMj1lZTU5MTNlMC1iYTM5LTRkMDYtYWRmZi0zMzE4ZjVhMTU4YmImSUQwMz0mZGZsX0lEPTAwMQ%3D%3D" target="_blank">Innodisk</a><!--//--></p>
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<category>flash</category><category>FlashMemory</category><category>innodisk</category><category>microssd</category><category>nanossd</category><category>sata</category><category>ssd</category><category>storage</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Wed, 22 May 2013 19:16:00 -0400</pubDate>
<dc:identifier>21|20579680</dc:identifier>

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<item>
<title><![CDATA[Apple patent application teams up multiple smartphone flashes for better lighting]]></title>
<link>http://www.engadget.com/2013/05/16/apple-patent-ganging-smartphone-flashes/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/16/apple-patent-ganging-smartphone-flashes/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Image" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/apple-multi-flash-patent-05-16-13-01.jpg" /></a></p>

<p>Smartphone camera flashes are <a href="http://www.engadget.com/2008/12/23/snapture-flash-adds-crappy-flash-to-crappy-iphone-camera/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">notoriously weak</a> compared to <a href="http://www.engadget.com/2011/11/29/nikon-launches-550-speedlight-sb-910-light-up-controls-and-the/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">dedicated models</a>, but what if you could fire them from several handsets at once? Since none of us have the millisecond timing needed to do it manually, Apple has filed a patent application to let any number of iOS (or other devices with a flash) fill in the light automatically. It'd work by using a master device as the camera, which would trigger slave devices positioned around the subject to fire their flashes when the shutter is opened. A test image would first be taken and analyzed by the software, which would then remotely adjust the intensity of the slave flashes to produce the final photo. The filing allows for virtually any device with a sensor to act as the capture device and a broad variety of illumination devices, including dedicated lights, smartphones, tablets or camera flashes -- though we imagine Apple would concentrate on its <a href="http://www.engadget.com/tag/iphone%205/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">own</a> <a href="http://www.engadget.com/tag/iPad+4/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">products</a>. If you're already planning to use friend #1 for a kicker light, friend #2 as an eye-light and friend #3 as a hair light on that next outing, please remember it's still just an <a href="http://www.engadget.com/tag/patent%20application/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">application</a> for now.</p>
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/apple/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Apple</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/16/apple-patent-ganging-smartphone-flashes/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&amp;r=23&amp;f=G&amp;l=50&amp;d=PG01&amp;S1=%28apple.AS.+AND+20130516.PD.%29&amp;OS=an/apple+and+pd/5/16/2013&amp;RS=%28AN/apple+AND+PD/20130516%29" target="_blank">USPTO</a><!--//--></p>
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<category>apple</category><category>camera</category><category>cameraFlash</category><category>Flash</category><category>patent</category><category>PatentApplication</category><category>smartphone</category><category>social</category><category>USPTO</category>

<dc:creator><![CDATA[Steve Dent]]></dc:creator>
<pubDate>Thu, 16 May 2013 06:55:00 -0400</pubDate>
<dc:identifier>21|20571699</dc:identifier>

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<item>
<title><![CDATA[Unity stops offering Flash game engine licenses, cites a lack of Adobe love]]></title>
<link>http://www.engadget.com/2013/04/25/unity-stops-offering-flash-game-engine-licenses/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<p class="image-container" style="text-align: center;"> <a href="http://www.engadget.com/2013/04/25/unity-stops-offering-flash-game-engine-licenses/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Unity stops offering Flash engine licenses, cites a lack of love from Adobe" data-src-height="416" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/04/unity-4-no-flash.jpg" /></a></p><p> The <a href="http://www.engadget.com/2012/06/19/unity-4-0-game-engine-adds-linux-support-mecanim-animation-fla/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unity 4 engine</a> has given Flash gaming a lot of TLC by simplifying web ports of complex projects. If you ask Unity Technologies, however, that love isn't being requited -- and the company feels jilted enough to stop offering new Flash licenses, effective immediately. Adobe supposedly isn't committed enough to the plugin, having halted work on both a re-engineered <a href="http://www.engadget.com/2012/02/22/flash-roadmap-reveals-new-features-improved-gpu-support-lack-o/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Flash Player Next</a> as well as an attractive revenue sharing model. Unity is equally concerned about the broader developer community shying away from Flash at the same time as its own plugin, Unity Web Player, has soared past 200 million installs. While those with existing licenses should have Flash support for as long as versions of Unity 4 are in the field, the exit is bound to have game creators scrambling to find alternatives for any future web-based titles.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/internet/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Internet</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a></p>
<p><strong><a href="http://www.engadget.com/2013/04/25/unity-stops-offering-flash-game-engine-licenses/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>
<p><strong>Via:</strong> <a target="_blank" href="http://techcrunch.com/2013/04/24/flash-takes-another-step-towards-death-as-unity-drops-support/">TechCrunch</a><!--//--></p>
<p><strong>Source:</strong> <a target="_blank" href="http://blogs.unity3d.com/2013/04/23/sunsetting-flash/">Unity Technologies</a><!--//--></p>
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</description>
<category>adobe</category><category>flash</category><category>flashnext</category><category>flashplayer</category><category>flashplayernext</category><category>gaming</category><category>plugin</category><category>software</category><category>unity</category><category>Unity4</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Thu, 25 Apr 2013 01:29:00 -0400</pubDate>
<dc:identifier>21|20548645</dc:identifier>

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